Puzzle Platformer Prototype on Unreal Engine
It is a prototype level of a puzzle game that requires problem solving. As the player explores and interacts more with their surroundings, the rewards will be proportionally increased
Final Project: Designing an Alternative Cartoon Style Rendering, Optimized for Mobile Games
It is a project examines the methods to create cel shaded graphics and compares their visual and computational performances. Implemented and tested on Unity.
Keywords: Cel Shading, Toon, Cartoon, Blinn-Phong, Vertex Extrusion, Fresnel, Mobile Performance
Other Projects
VR Projects using Unity and A-Frame