Puzzle Platformer Prototype on Unreal Engine

It is a prototype level of a puzzle game that requires problem solving. As the player explores and interacts more with their surroundings, the rewards will be proportionally increased

Final Project: Designing an Alternative Cartoon Style Rendering, Optimized for Mobile Games

It is a project examines the methods to create cel shaded graphics and compares their visual and computational performances. Implemented and tested on Unity.

Keywords: Cel Shading, Toon, Cartoon, Blinn-Phong, Vertex Extrusion, Fresnel, Mobile Performance

Other Projects

VR Projects using Unity and A-Frame

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Concept Art